by webbles » Thu Oct 14, 2010 10:39 pm
Do the player states share across files? Say I created a custom state in two action files called "blindfolded". While playing the game, would those be treated as two player states or just one? Meaning, if you ran across an action from file 1 that caused the player state "blindfolded" to be enabled, would an action from file 2 that requires "blindfolded" be able to run?