LXK8 wrote:I am running Version 1.5.7 Build 1.5.7.28416
I like that version.
It's quite cool.
Moderator: Don
LXK8 wrote:I am running Version 1.5.7 Build 1.5.7.28416
Don wrote:Mick,
Actually, the game does not keep track of recently played actions at all. At the beginning of each game, all actions are used equally. Keeping track of actions used in previous games is a feature we want to add in a future release.
As far as playing the wrong actions goes, What do you mean when you say "unchecked all the ones you don't want to use". Could you be more specific about what you mean by unchecking them.
It is also possible that there might be an override bug in 1.5.7 (I assume that is what you are running). You might want to put in a request to join the 1.6 Beta Test group and see if it does any better for you.
Thanks
Don
Karkhan wrote:Absolutely positive. Any action that does not have a category will show up randomly. It is considered to be in all categorys. You can easily prove this by starting a game with 1 action in every category and you will notice that those not in categories will still show up. This is exactly why I delete the ones I don't want and try to put the actions in a category and leave NONE that have no category.
I also try and make the actions gender specific and in only one category. Think of it like this... ever what the lotto drawing or something like it? All the actions are placed like balls in the situations and randomly drawn. If you have an action that has more than one category or more than one gender it is placed in every situation it can be places in. This can cause a single action to appear in a single game many times.
Karkhan wrote:So I have the verbage wrong here. ANY action that does not have a situation will show up randomly in ANY situation if it is not given one. My analagy stands. If it doesn't have a situation to lock it into it is given every situation as default. It can be used anywhere. Sorry if this was confusing. To show this is correct, open an action file and add in actions without giving them situations to stay in. It will pull them up for any space you land on.
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