Pulseaudio (linux) and jBliss
Posted: Mon Dec 26, 2011 12:11 pm
There seems to be a problem with jBliss in Linux (I'm using Ubuntu 11.04). In only recognizes the first sound it has to reproduce (either background music or some sound tested from the preference menu). Whenever it has to reproduces other sounds, it remains mute.
For example, in a normal game, it reproduce the background music, but no other songs or sounds. If I run it again and I first try to test some sound like "Click", it reproduces the click sound correctly through the game, but no music at all (or other sounds). This happend both with OpenJDK and Sun Java.
From the cli, I get this warning, which seems related:
Also, an unrelated minor bug: the help menu points to index.html, but the actual file is index.htm
For example, in a normal game, it reproduce the background music, but no other songs or sounds. If I run it again and I first try to test some sound like "Click", it reproduces the click sound correctly through the game, but no music at all (or other sounds). This happend both with OpenJDK and Sun Java.
From the cli, I get this warning, which seems related:
- Code: Select all
java.lang.IllegalArgumentException: Master Gain not supported
at org.classpath.icedtea.pulseaudio.PulseAudioLine.getControl(PulseAudioLine.java:89)
at org.classpath.icedtea.pulseaudio.PulseAudioSourceDataLine.getControl(PulseAudioSourceDataLine.java:51)
at com.GamesForLoving.Sound.a.run(Sound.java:505)
at java.lang.Thread.run(Thread.java:679)
Also, an unrelated minor bug: the help menu points to index.html, but the actual file is index.htm