This is a great game! My wife and I tried it the other day. She is fairly conservative, but gave a resounding "Yes" to more play in the future.
Here's a few things I think could help the game:
Clothing Editor
Regardless of whether a person needs to use the advanced editor, I think the picture at the right of the advanced editor should always be shown. That way, as a player clicks (and sometimes unclicks), they can see the figure being dressed. This added feature would be a visual check so that click mistakes could be detected before playing the game. It may also help them see when a selected clothing layer is in the wrong layer.
Miscellaneous Clothing Assignment options to include
Bodystockings can have open bust as well as an open crotch.
Baby Dolls can have an open bust
Gameboard - Player Icons during play
Displaying a "dress status" Icons/images (similar to what is in the clothing editor but smaller) would be a great feature. Obviously, as a player undresses, it is more than apparent to the players. But Bliss is a board game, so it's a good reminder when looking at the board too. But more importantly, it would help the players understand how the game is interpreting some of the actions. For instance, if an action tells the female player "Take off your babydoll", she can see if the game means baby doll top AND the g-string or panties (because even the clothing editor doesn't appear to make this distinction--so is the player topless or nude?), or just the top. There was once where we missed a "take off clothing" command buried in the other instructions. Again, a player status icon would help here.
This feature could even be a little campy in its animations if you thought that was possible.
General setup at beginning of the game
As the game is being set up, it would be nice to have a "Back" button to fix mistakes. Don't know how many times I realized I did something wrong just after hitting ok/finish
Other
Another possible enhancement would be to have a "Whose turn is it?" status at the top-right-hand corner, or have the current player's playing icon flash, etc... Not super-important but perhaps helpful.
***** I forgot to mention the following in the original post, but decided it wasn't worth a new topic/post. So I just re-edited...
"Clothing Available" option
Perhaps already requested or too complicated to implement, but it would be interesting if, when a player is using the clothing editor at the beginning of a new game, to have two boxes for each clothing item: 1) the normal "What I am wearing" box, 2) an additional, "I'm not wearing but have available" box. only one could be selected for each item. The benefit could be to either put on different clothing than what had been removed, or replace. For instance, if the female player is wearing normal panties but has a thong available, when she is down to her underwear, an action could say, "<perhaps 'go into an adjacent room and'> Change into a thong". That way, you're not programming for elaborate, complicated costume changes but still providing the means to increase the sexual tension of the clothing factor of the game.
The way I've gotten around this for now is to create an action that accomplishes such a task with a reminder to go into the clothing editor before moving on to the next turn. But an automatic feature would be better and less complicated for the avg user.