by romeo » Tue Mar 14, 2006 12:51 pm
I would like to support Harks's request and see it more general:
A) Timer as a function of level. Also have a markup tag to refer to the countdown timer in the text.
B) Counts as a function of level. E.g. "do 10 sit-ups", now "do <count(L7:5, L8:10, L9:20)> situps"
Potential to randomize both. E.g. "do 10 sit-ups", now "do <count(random(L7:10, L8:15, L9:nolimit; lowbias))> situps"
The good thing would be that the actions cover a wider range and less would need to be copied, modified etc. The trick bit could be that while the action now looks fairly flexible and powerful, the underlying engine may treat it as a single action and this goes against the original intention (why have a flexible action if it comes up so seldom).