Moderator: Don
Don wrote:The speeds aren't in minutes, they control how often the passion level is advanced. It is very difficult to make them correspond to minutes.
RTLM wrote:Don wrote:The speeds aren't in minutes, they control how often the passion level is advanced. It is very difficult to make them correspond to minutes.
That I totally understand, and its sort of how I expected the feature worked from observing its behavior.
I guess my feedback is that from my point of view it seems that the passion level is advancing very frequently when both players have selected the lowest starting passion and the slowest game speed setting. Sometimes it feels like almost every turn if not actually every turn. Is that possibly because I simply don't have enough low level actions in my selected action packs?
Don wrote:The game attempts to each player from their starting passion level to their maximum passion level in a certain number of turns. For the slowest speed, that is 70 turns. For the fastest it is 15.
Don
RTLM wrote:Don wrote:The game attempts to each player from their starting passion level to their maximum passion level in a certain number of turns. For the slowest speed, that is 70 turns. For the fastest it is 15.
Don
So I'm still confused as to why when I select the "Ice" passion level and the slowest speed the passion level is elevated right after the first roll. Even before the second player starts their turn. It also seems to elevate the passion level almost every turn after that at least through the lower levels. Is that simply because there aren't enough low level actions in my selected action packs?
NoLosers wrote:That brings up a question for me. If one partner chooses a different pace or heat level, how does that effect the other one. Is it the lowest/slowest that rules or are each on a truly different level as far as subject and partner?
It would be nice to be able to have a little more control at times and be able to either delay going to the next level or manually skip to the next level with some sort of manual override. Could be related to either mood, or just time available, which could change after the game has already started.
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