by Mick » Fri Jan 22, 2010 9:56 am
I downloaded the newest version (Windows) again and re-installed it. I started from scratch this time - entering the license numbers again (rather than copying the file over from the old install), and I even re-entered the player profiles (again, rather than copying them over). I used the situation "Dance Hall" rather than "Photo Studio" to avoid any possible conflicts. This time, rather than copying my old actions files over, I made a "MyBasicActions" file and unchecked all but a few of the "Dance Hall" actions. There were only a couple of these that did not have the actions to remove clothing, and those were very low level actions (talking or hugging). I then made a new action file with four actions that required both players to be nude and four that had the action of removing an article of clothing.
The first game I ran through had just a couple of glitches. I chose only "Dance Hall" every time I had a chance to build. Once I got an "Undeveloped Land" action when there was an appropriate action that could have been used. More interesting, however, is that once I got an action from the original "BasicActions" folder. Note that I deleted nothing when I saved this file as "MyBasicActions" - I only unchecked many of the "Dance Hall" actions in this new file. I know it was from the original "BasicActions" because I went to "edit the current action" and it brought up the READ ONLY original action (which, of course, could not be edited).
I then played another game doing the same thing - selecting only "Dance Hall" actions - and the game went even better, with no incorrect actions brought up. One interesting thing, however, was that when I ran out of actions (both players nude) in "Dance Hall", I did get some "Undeveloped Land" actions, but then the game started over on these actions and ran through all four again. Also, even if all the actions had been used once, if I chose to build another "Dance Hall", the game re-used one of these actions.
So, conclusions, FWIW - the game seems to work much, much better when I do what you suggest as far as handling the "BasicAcions" file. I don't understand why I cannot simply delete that file after copying it and making it an editable file, but it sure seems to be that way. Using a highly modified file as a basic actions file and copying it into new releases of the program seems to make it unstable. Also, the game seems to have some "fuzzy" way of selecting actions - it is not simply rule-based, as it occasionally still will select an inappropriate action. But, it is a huge improvement from what I was seeing, and appears to be no longer a problem.
If I get a chance (and if you are interested), I could check to see how the game runs if I do not check the "BasicActions" file on startup - running only on "MyBasicActions" and any other files I have. I also wonder if changing the levels for the some of the actions might tend to make the game unstable. As I said, the algorithm seems to be a bit "fuzzy" and not simply rule based.