Networking support

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Moderator: Don

Networking support

Postby spark » Sat Jan 14, 2006 6:38 pm

Hi Don,

Found my way here via the wired article, like everyone else. Haven't tried the game yet, but the reviews are just glowing with praise. I would like to know, if the game has (or will have) networking support. That is, can a synchronized session of Bliss be run simultaneously on two computers, by a couple that is geographically apart? Or would the game not work that way? (don't underestimate the feel-good effects of a little cybernaughtiness 8))

For example, a couple I know - he's an engineer now on the West Coast, she's a doctor on the East Coast - well, they have been married with kids for thirty years but haven't been able to live together for the last ten (he had to choose between a promotion-with-relocation vs. a layoff, and she would have had to study and get licensed in a new state, and then build a whole new practice). Their marriage has cooled but they've stuck it out so far to put their kids through college... maybe your game could help them!

Thanks for the info.
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Postby ed » Mon Jan 16, 2006 1:48 pm

Perhaps by differentiating between actions that can be performed over webcam/text vs those requiring the person to be in the room (status flag etc). Might need a few more actions to take the place of ones that cannot come up during remote play.
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Postby Don » Tue Jan 17, 2006 11:29 am

This is a pretty cool idea. I don't think I will be able to add it to Bliss anytime soon, but I will absolutly consider this for our next game.

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Postby Syrrys » Thu Mar 09, 2006 12:59 am

We're big supporters of this idea as well!

Even for shorter times apart it would be nice to be able to play with each other!
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