Timer

Use this forum to request new enhancements or make suggestions for future releases.

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Timer

Postby Harks » Sat Mar 11, 2006 3:58 pm

It would be nice to add an option 30, 60, 90 nolimit timer. by the time you get to the end you should be at the highest level.
Harks
 
Posts: 7
Joined: Tue Feb 21, 2006 9:26 pm

Timer and random

Postby romeo » Tue Mar 14, 2006 12:51 pm

I would like to support Harks's request and see it more general:

A) Timer as a function of level. Also have a markup tag to refer to the countdown timer in the text.

B) Counts as a function of level. E.g. "do 10 sit-ups", now "do <count(L7:5, L8:10, L9:20)> situps"
Potential to randomize both. E.g. "do 10 sit-ups", now "do <count(random(L7:10, L8:15, L9:nolimit; lowbias))> situps"

The good thing would be that the actions cover a wider range and less would need to be copied, modified etc. The trick bit could be that while the action now looks fairly flexible and powerful, the underlying engine may treat it as a single action and this goes against the original intention (why have a flexible action if it comes up so seldom).
romeo
 
Posts: 21
Joined: Sun Mar 12, 2006 8:43 am


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